package isoengine.managers {
	
public class SoundManager {
	
		import flash.media.Sound;
	
		private static var _instance:SoundManager = null;

		private var currentSound:Sound;

		public static function instance():SoundManager {
			if (SoundManager._instance == null) {
				SoundManager._instance = new SoundManager();
			}
			return SoundManager._instance;
		}
		public function SoundManager(){

			currentSound = new Sound();


		}
		public function addSound(soundName) {
			// TBD
		}
		public function playSound(soundName) {

		}
	}

}